Tuesday, October 13, 2009

Top Films of the Decade: #14 WALL-E

WALL-E
(2008)



Really, praising Pixar's a little unnecessary at this point. Who can deny the studio's output? In 15 years, Pixar has released 10 features -- nine critical darlings, 10 box-office behemoths. Can you think of another studio (or director, or actor, or producer) in the history of moving images whose work brings critics and their children to tears, in equal measure, time and time again?

WALL-E offers so many of Pixar's trademark treasures. All the obsessions are here: The Old versus The New, the value of collective action, the ills of materialism. Let's unpack those.

1) The Old and The New. Clearly, WALL-E is a love story between two machines -- a relic of the past and an emblem of the future. Analog and digital. Mechanical and computerized. Squint and you've got Woody and Buzz. But notice also how the film's structure mimics this divide. WALL-E begins as a throwback to silent-era storytelling, complete with broad comic and emotive gestures. With dialogue-free images of barren landscapes, the first half-hour echoes another cinematic depiction of the past: Kubrick's "The Dawn of Man" sequence from 2001. The film, much like 2001, then catapults into space, hurtling viewers out of the past and into a foreign future. We move from WALL-E's quaint, Chaplin-like world to a dystopian image of our current society. The effect is beautiful.

2) The Value of Collective Action. WALL-E attacks convenience culture like few films I've ever seen. Today, in 2009, we lurch more and more toward an individualistic society. We like cell phones, not landlines. Water bottles, not public taps. iPods, not the outside world. WALL-E takes a funhouse mirror to these tendencies, presenting a warped but not impossible logical extreme to our current lifestyle. We see a world of maximum comfort, convenience, and efficiency -- all at the expense of genuine human contact. WALL-E's climax, like Finding Nemo's, shows the positive outcomes of collective behavior, the kind that forces you to interact with your fellow man.

3) The Ills of Materialism. Convenience culture, like a living organism, creates waste. WALL-E forces viewers to confront this fact. It still amazes me, the audacity it takes to set the first half-hour of $180 million summer movie in a landfill. If the movie's critique of materialism is a bit on-the-nose, I for one forgive it. What a striking image: A society, founded on consumption and waste, leaves its ultimate mark on Earth -- skyscrapers of shit.

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